(This needs extrapolation and editing/change. I'm not satisfied with how it currently is.)
Lesson:
Have an activity that the participant enjoys. The participant does this activity; in order to get a small prize, the participant must complete the activity in under a certain amount of time.
The lesson clock/time is a random time within a 50% (of the maximum time) variance (10 -> 20 min, 20 ->40 min). The participant can look at the clock, if they wish, after 50% of the minimum of the lesson time range (10 -> 20m can check time at 5 minutes). If the time runs out on the lesson, the participant doesn't get the "prize" at the end.
After the time has expired the participant rates the overall and average happiness/contentment/enjoyment of doing the activity, and the happiness/contentment/enjoyment he/she attained from getting the prize.
(After every "exercise" the participant gives "joy" ratings of the activity and getting the prize.)
In following exercises, the activity is changed to be incrementally less and less enjoyable, and the prize is changed to be more and more rewarding.
(I believe that the more a person is able to have happiness, or joy in whatever the activity, and whatever the "prize", the more they are a master of life. This "lesson" is an attempt to teach this idea.)
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